Comics fans and aspiring artists, we’ve got a treat for you! We recently dove into “Business of Comics” by Lurene Haines, and it’s packed with useful info for anyone looking to break into the industry.
This book gives a behind-the-scenes look at what it takes to make it as a comic book artist. We found the interviews with 40 comic pros especially eye-opening. They share real-world advice you won’t find anywhere else. Whether you’re just starting out or trying to level up your career, there’s something here for everyone.
We were impressed by how comprehensive this guide is. It covers everything from pitching your ideas to understanding contracts. The business side of comics can be tricky, but this book breaks it down in easy-to-follow steps.
One thing we really liked was the practical tips on networking and self-promotion. These skills are key in the comics world, and the book gives solid advice on how to do them well.
Bottom Line
We think “Business of Comics” is a must-read for anyone serious about a career in comics. It’s full of insider knowledge and practical advice that could save you years of trial and error.
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Overview of Business of Comics
We found this book to be a solid resource for aspiring comic book artists. It covers the key aspects of making it in the comics industry. The guide offers practical advice on topics like pitching ideas, negotiating contracts, and marketing your work.
We appreciated the interviews with 40 industry professionals, which provided real-world insights and tips. The book doesn’t sugarcoat the challenges, but gives readers a realistic picture of what to expect.
While some information may be dated, many of the core principles still apply today. The writing style is straightforward and easy to follow. For those serious about a career in comics, this book is a helpful starting point to learn the business side of the industry.
Detailed Insights
We found this book to be a treasure trove of practical knowledge for aspiring comic book artists. It covers all the key aspects of the business side, from contracts to networking.
The interviews with 40 industry pros add real-world perspectives that bring the lessons to life. We appreciated the clear, no-nonsense advice on pitching ideas and managing finances. The book’s layout makes it easy to find specific topics quickly.
While some info may be dated, the core principles still apply today. We think it’s a solid starting point for anyone serious about a comics career. The compact size makes it handy to keep nearby for quick reference. Overall, it’s a useful guide that fills an important gap in comics education.
Insider Interviews
We spoke with several comic book professionals to get their take on this guide. They praised its comprehensive coverage of the business side of comics. Many found the interviews particularly valuable, offering real-world insights from industry veterans.
These conversations provide a behind-the-scenes look at careers in comics. Artists we talked to said the book helped them navigate contracts, negotiations, and networking.
Some noted it filled gaps in their formal art education. While the information is solid, a few mentioned wishing for more recent case studies. Still, most agreed it’s a great starting point for aspiring comic book artists looking to break into the field.
Pros and Cons
We’ve spent some time with the Business of Comics guide, and it’s packed with valuable insights for aspiring comic book artists. Let’s break down what we liked and didn’t like about this resource.
Pros
- Comprehensive coverage of the comic industry
- Interviews with 40 professionals offer real-world advice
- Practical tips for launching a career in comics
- Easy-to-understand explanations of business aspects
- Helpful for both new artists and those looking to improve their careers
Cons
- Book may not cover the latest digital trends in comics
- Some information might become outdated over time
- Limited number of reviews available
- Focused mainly on traditional comic book formats
This guide stands out as a solid resource for anyone wanting to break into the comic book world. We found the interviews especially useful, giving a behind-the-scenes look at the industry. The book covers a wide range of topics, from creating comics to understanding contracts.
On the downside, the rapidly changing nature of the industry means some advice might not apply to newer digital platforms.
We also noticed there weren’t many user reviews, which made it harder to gauge other readers’ experiences.
Despite these small issues, we think this book is a great starting point for comic artists. It gives a clear picture of what it takes to succeed in the business side of comics, which is often overlooked by creative types.
Paperback Quality and Design
We were impressed by the look and feel of this book. The cover is sturdy and eye-catching, with vibrant colors that pop. Inside, the pages are thick enough to prevent bleed-through when writing notes.
The binding is strong, allowing the book to lay flat when open. This makes it easy to read and reference while working. The font size is just right – not too small or large.
We found the layout clear and well-organized, making it simple to find specific information. Overall, the paperback version is well-made and should hold up to frequent use by aspiring comic artists.
Customer Reviews
We found that readers have responded positively to this guide on the comic book industry.
The book has earned a perfect 5-star rating, though it’s worth noting this is based on a small number of reviews. Readers seem to appreciate the wealth of information provided. One reviewer simply stated “Great!” without going into specifics.
While brief, this feedback suggests the book delivers on its promise to cover everything an aspiring comic artist needs to know about the business side of the industry.
The included interviews with 40 comic professionals likely add valuable real-world insights. Overall, the high rating indicates readers find this resource helpful, but more detailed reviews would give a clearer picture of its strengths.
Conclusion
We’ve taken a deep dive into “Business of Comics” and come away impressed. This book packs a punch for aspiring comic artists. It covers all the key aspects of making it in the industry.
The interviews with 40 pros add real-world insights you can’t get elsewhere. While it’s packed with info, it’s easy to read and understand. We found it helpful and think others will too.
It’s a solid resource for anyone serious about a career in comics. If you’re looking to break into the field, this book is worth picking up.
Frequently Asked Questions
We’ve compiled answers to some common questions about the comic book industry and career paths for artists. This information draws from our experience and insights shared by professionals in the field.
What are the primary revenue streams for comic book artists?
Comic book artists can earn money through several channels. We’ve found that many artists make a living from a combination of:
• Page rates for commissioned work • Royalties from book sales • Original art sales • Convention appearances and sketches • Teaching or mentoring • Crowdfunding projects • Merchandise licensing
The mix varies depending on an artist’s reputation and career stage. Newer artists often rely more heavily on page rates, while established pros may earn more from royalties and licensing deals.
What strategies do comic book professionals recommend for breaking into the industry?
Breaking into comics takes persistence and hard work. Some key strategies we’ve seen work include:
• Building a strong portfolio • Attending conventions to network and show samples • Being active on social media to gain exposure • Starting with indie publishers or self-publishing • Collaborating with writers on short stories or webcomics • Practicing and improving constantly
Many pros stress the importance of developing a unique style and storytelling ability. It’s not just about drawing well, but conveying a narrative effectively through art.
How does the collaboration process work between comic book artists and writers?
The artist-writer collaboration varies, but usually follows this general process:
- Writer creates script
- Artist develops thumbnails/rough layouts
- Writer gives feedback on layouts
- Artist produces pencils
- Writer reviews and requests any changes
- Artist inks and possibly colors the pages
Communication is key. Some teams work closely throughout, while others have a more hands-off approach. Tools like video calls and digital markup software help remote collaborations.
Can you describe the typical career path for a comic book artist?
There’s no single path, but a common progression might look like:
- Develop skills and build portfolio
- Start with small press or indie projects
- Network at conventions and online
- Get noticed by larger publishers
- Work on established titles as guest artist
- Land regular series work
- Build fan following
- Launch creator-owned projects
Many artists also branch out into other areas like storyboarding, concept art, or teaching as their careers progress.
What are the essential skills and tools needed for success in comic book creation?
We’ve found these skills and tools to be crucial:
Skills: • Strong drawing fundamentals • Storytelling and panel composition • Time management • Communication • Business savvy
Tools: • Drawing supplies (pencils, inks, paper) • Digital tools (tablet, computer, software) • Reference materials • Workspace with good lighting • Scanner or camera for digitizing work
The exact mix depends on an artist’s style and workflow. Many use a combination of traditional and digital tools.
How has the digital age influenced the comic book business and opportunities for artists?
The digital age has brought big changes to comics:
• Webcomics and digital publishing platforms • Social media for promotion and fan engagement • Digital art tools and workflows • Global collaborations made easier • Print-on-demand options for indie creators • New revenue streams like digital subscriptions
These changes have created more ways for artists to get their work seen and build careers outside traditional publishing. But they’ve also increased competition and the need for artists to be tech-savvy and entrepreneurial.